![]() Probably the most intriguing aspect of eXploration in Age of Wonders III is finding and attempting to loot treasure sites of various difficulty. ![]() Treasure sites provide opportunities for your heroes to prove their mettle. Each treasure site is given a difficulty level and the harder the site, the more epic the loot possible. A seasoned commander should be able to overcome a treasure cave or a dungeon with a “strong” rating relatively early in the game it will be impossible to defeat the creatures in a legendary or epic wizard tower or perhaps a crypt site for quite some time. These sites provide production bonuses if within a city’s domain but, more importantly, you can find incredible loot to customize and improve your heroes. Finding a dragon mount or a legendary flaming sword forges a narrative for your hero as well as increasing your attachment to them. ![]() Having a veteran unit with XP-based upgrades is one thing, but these treasure sites create the opportunity to make each hero unit truly unique and adds a lot of immersion to the game. The tech tree in Age of Wonders III is rather diverse with a large pool of available skills for research that depend on your choice of class as well as magic specialization. So a Theocrat with water mastery would have very different skills to research than a rogue devoted to destruction.
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